![donkey kong barrel blast donkey kong barrel blast](https://alchetron.com/cdn/donkey-kong-barrel-blast-acfe1623-2162-4345-90a7-f5f96491b29-resize-750.jpeg)
![donkey kong barrel blast donkey kong barrel blast](https://i.pinimg.com/originals/1c/bd/4e/1cbd4efa0011425937e35fe235bac41f.jpg)
Drumming on the left bongo would move the jet-riding apes to the left, while drumming right moved them right. Originally the controls were simple, but at least they worked without fail. DK Barrel Blast takes the same general gameplay of its previous GameCube design and instead sheds the bongo peripheral altogether, having players grab Wii-mote and nunchuk in hand as their virtual bongos - air drums, if you will - for the game's simplistic controls. Now that the game has made its way onto Wii, however, we expect more, and it just doesn't deliver. Given the progression of GameCube, we could have understood that one. The game is going to be shallow, it's going to have just a simplistic, somewhat charming appeal due to the innovative controller, and it was going to be not much more than a multiplayer arcade experience that otherwise exists only as a one-trick pony. Since DK Barrel Blast was set to be another Cube bongo game - along the lines of Donkey Konga and Donkey Kong Jungle Beat - there are specific design elements that you expect. Over the years we've seen name changes, control changes, interface and design changes, and a seemingly never-ending delay for this Mario Kart bongo mash-up, and now that the game has finally arrived we come to the conclusion that sometimes you just need to let a game go, as DK Barrel Blast is an uninspired shell of its original design, and in no way worth your cash years later.
DONKEY KONG BARREL BLAST FULL
Originally designed for the Nintendo GameCube DK bongo drum accessory, DK Barrel Blast moved over to Wii about the same time as Super Paper Mario, thus closing the book on Cube, and showing Nintendo's full support of the Wii. What a waste of a game Donkey Kong Barrel Blast has become.